August 2018 - December 2019
December 2019 - Current
2016 – 2017
2014 – 2015
Product Design
UI/UX Design
Visual Design
Wireframing
Prototyping
Visual Development
Webflow Development
Front-End Development
HTML5/CSS3
No-Code Solutions
July 2019 – August 2019
August 2019 – December 2019
Figma
Webflow
Notion
Bravo Studio
Sketch
Whimsical
Adobe XD
After Effects
Photoshop
Visual Studio Code
Powerz is a Open world Educative game based in Paris where I currently hold the position of Senior Level Designer / Level Artist & World Builder.
Extraction is a personal Level Design project.
It is a TPS linear sci fi level with scripts, combat, 3D.
Highlights of the CGMA - Level Design course of the WInter 2023 Term
During my time working on Castlehold I was responsible for all the world building and level design aspect of the game, from the maps to the main menu.
Working with PFG Capitals I had the task of designing a 3D Hero for their website.
I help Game Studios set up environments with the help of Unreal Engine.
I create visual renders to help you extend your branding or explain complex ideas easily.
I use motion to explain a set of task or process in a short amount of time