CGMA - Level Design

Level Design for Games Course

Below is a collection of some of the levels I had to make on a weekly basis for the Winter 2023 term of the CGMA Level Design Games course.
Lectures were done by Emilia Schatz (Lead Game Designer at Naughty Dog ) and our Intructor was Max Pears ( Senior Level Designer at Ninja Theory )

Week 06 - Cognitive Mapping

Week 06 course description :
"How do you create spaces that are interesting to explore? We'll look at path flow, valving, risk, rewards, creating mystery, player motivation and investment."

The Assignement

For the Assignement I had to create a Westerned town, compose this town with a main Landmark, several smaller ones in each district and different disctrict that have there own style and form to differentiate them.
I had to be aware of the node network across the level and use it to set up image compositions that inform the player's mental map of the space, and inspire player action.

Reference Board

Disctrict composition 2D Map

Screenshots of the Different Districts

Week 07 - Guiding the Player

Week 07 course description :
"How risk versus reward, affordances, and denials can shape player choices."

The Assignement

For the Assignement I had to create a level that was inspired by simple shapes.
I had to remember to think about risk vs reward, and affordance vs denial.

I decided to go with a sci fi level in a alien industrial world that had remnants of the old culture. I added combat to force the player to take risks to complete the objective of opening the main door with a relic key.

Reference Board

Screenshots of the Level

Let me know if you want to talk about a potential collaboration. I’m available
for freelance work.

Let’s work together